i learned most of the classroom tutorials
but i would like to learn a new thing that there was not said.
I will import a model from a game, Divide it a lot, and first i get is some weird curve forms on the last part of each group.
What i would like to do is . make my own texture, and normalmap texture, and if i edit the model so much probably the “NATIVE MODEL” will be modified. Thats why i would like to know if theres some way to LOCK the native LOW POLY MODEL, and even if u touch so much the highpoly model, never make changes in the low poly model. because i want to export this textures and i dont wanna get problems of UV… So if theres a way to lock the place of the polys of the native (low polymodel). i would appreciate it. probably i upload video to show the Curve thing that i get when i divide model.