Hi everyone. I’m new to this forum.
First of all excuse me for my bad English. )
A couple of words about myself. Right now I’m working as a freelancer. Architectural visualization. 3d max, vray and stuff… It’s good enough for living, but it doesn’t make me happy. ) I’m dreaming of being a character designer. So I started studying anatomy references, watching tutorials and so on. I’m going to post my sketches and wips here. Looking forward to you comments. Criticism is desirable. ) Thank you for your attention. )
As a start I’m posting my recent daily works. Each took from one to five hours.
















Very cool style. Man, your L.O.P. is a million times ‘cooler’ than Chippy’s (sorry Chip-o-boy-:D) . Your piece “Potemkin”, had me laughing for some time… man, those HANDS, there extremely MASSIVE and they just cracked me up. But, big hands an all, the character has a ‘neat’ look to it. Interesting thing is, I have been doing some reading on human proportions (just trying to get back to the basics) and you know, all the little rules (canon’s) etc so things look right. I wonder, is there a ‘cartoons’ proportions book or video? Cause if not, you should give it a shot-
Your most certainly going into my ‘favorite artists’ folder!



Nice to see you on here!


What 3D program are you using to render the character with the normal map? If its 3dsmax you might need to change the swizzle to X+Y-Z+ or X-Y-Z+ ( I dont remember which one it was, because I havent baked normal maps in a while…=/). Also you might need to remove the smoothing group. I hope this helps. 
