Here’s another Zbrush guy with a little fiddle in Max and Photoshop.
Grassy Noel
Here’s another Zbrush guy with a little fiddle in Max and Photoshop.
Grassy Noel
wow! excellent expression in that face!!
did you render in Max or in ZBrush?
greets!
Render in max.
I build my characters in Zbrush, bring 'em into MAX an respline them so I can animate a low poly cage, then export that back into Zbrush to keep modeling on that custom mesh. I build morph targets then and do the final render in Max.
Grassy.
Congratulations,your figure is very nice. Im reading about your steps and when you said" respline them so I can animate a low poly cage" could you details a little bit more to understand, i’ll aprecciated.
Thanks very much
Sure. I bring the mesh inot max and rebiuld it in low poly detail using the ZBrush sculpt as a reference.
I draw slpines directly onto the Zbrush mesh and connect them into a new mesh which is lighter in polycount that I can then animate and subdivide to bring back to the original density. This way the polygons are placed exactly where I want them and not related to the original sphere that they were pulled from.
It takes a little time but I think it’s worth it. I can then paint a displacement map in zbrush and use it in MAX also.
Grassy
Thanks four kindly and quickly attention.
Congratulations again for your work.
Nice funny character. And very well-placed expression on his face. Could you be so kind and repost him with different profiles, to get a feeling of his overall characteristics?
:b4:
Here you go. He’s a little different now as I spent the night building morphs in Zbrush. I’ll attach a DIVX animation test soon. (once I get it under 500k)
Grassy
Thanks a lot grassynoel. He actually IS a funny character, and I liked his Latex headwear. It makes him very suspicious!
cool animation, i love how the eyes jump around realisticly(sp?). cant wait till I can do that in zbrush without needing another software package.
love that animation!
That’s a great face grassynoel! I agree with nukage. A Zbrush Animation Studio!! Dare we even dream so much? 50.
Looking great GrassyKnoll! Do you have Max 5? What tool do you use to draw splines onto the zbrush mesh?? Thanks.
At the moment I just draw splines onto the mesh with 3D snap set to vert and face and edge. I then attach them together and use a free plugin called hspline (made by habware) to set the same number of knots in each spline. I then use crosssection followed by surface (set to one level). Ad a little push to inflate the mesh a touch and add a meshsmooth modifier to the resulting mesh. I adjust it in or out to match the original mesh with the push modifier I added earlier.
There is also a plugin called glue from Itoo software that projects splines onto mesh.
Hope that helps.
Grassy
hey Grassy, AWESOME pic! i love your style! i went to your website and i can c that u have quite a bit of experience. it shows! i would love to see a zscript of one of your modeling sessions, it would help a ton! i m still trying to get the hang of things in zbrush. thanx! keep posting!
artboy :eek:
Wonderful!!!
cameyo
Thank you all for your comments. I am working on some animation that I hope to post in the next few days.
Grassy
Very nice! I will be trying something similar with Animation Master once I get my computer back. Great inspiration!
Here is an update of my hero guy. I built the head in zbrush and animated it in MAX. All the morph targets were made in zbrush… Cool.
I have a new animation test with lip sync on my site…
web page
Grassy N