ZBrushCentral

Henrique Naspolini's Sketchbook

Amazing work.
I love the clone character alot, Sculpting, texturing, rendering and compositing everything looks superb.
the only thing I am not sure about it is his foot fingers,

Nice sketchbook.“Clone” render is too good.:+1:


My Sketchbook

fantastic work, henrique

really like that “old man” bust.

-r

Hey henriqued, great work yah got goin on here man! :wink:

Duster: Thanks
GX@W: Thanks
manzarek123: Thanks
SinisterUrge: Thanks
dpeteuil: yup, exactly. At first I didnt know that, I just found the image on internet and as reference for a quick modeling. but yes, its a bust of Victor Hugo by August Rodin.
arun nagar: Thanks
rasmusW: Thanks =)
Ares1979: Thanks

Excellent work: fluidity of lines, strength (but without losing softness) of the volumes, convincing forms and expressions.

I would, one day, to get near of that!..

Viva o Brasil!

Eduardo

Fanominal work, as usual Henrique.

Excellent work henriquedw!!!
The last bust has some great sculpting there. I like it a lot, especially the hair. I mean the way you sculpted them.

I like the monster, it makes me remember Dead space creatures, included its structure and material, very cool!
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‘‘Clone’’ is nice!
Great work :+1:

Great stuff Henrique! You keep getting better! Love the textures on the clone.
The bust is really well done!

eduardoflores: vlw pela força eduardo
EvilSmiley: thank EvilSmiley, more is on the way |o|
michalis: thanks
kinma: thanks, yeah tehy were some inspiration for that work.
Carcaryas: thanks
Poop Shooter: thanks Mark! =)

Here is the Trapper final game model and textures. I have finished it some time ago, but just now I had time and motivation to put everything together and make the final renders.

FULL RESOLUTION

![trapperThumb.jpg|108x58](upload://35RABegcsMZmzKphaPPAylODa9k.jpeg)![trapper1webHalf.jpg|1100x1050](upload://czZn8BmStwkWeru7aBCKgPuVSPu.jpeg)![trapper2web.jpg|1100x963](upload://yzdn3IQDaXaUcCEEGdy7tSc8ljc.jpeg)

Attachments

trapper1webHalf.jpg

trapper2web.jpg

You did it again! Awesome work. :+1: :+1:

Awesome new stuff! Diggin’ the clone :+1:

Nice job Henrique!

cool cool.

Say I didn’t know you textured the colt and deagle
ashton was looking for those a while ago (the ones uploaded to the FTP 
 at least at the time I was looking for them 
 were just the AO and normal maps for the deagle and nothing for the colt).

Great work on the models and can’t wait to see what else you had in store.

btw what game was the clone model for?

Really great!!!
congratsss:+1:

Some more work that I did in my previous job. Only now got time to do some renders. This was supposed to be in-game cinematic-only character.
The polycount is around 13,000 tris. First 2 images rendered in Marmoset Toolbag and composed in Photoshop.
Third image is high poly model and last is wireframe of the game model. Hope you guys like it. Cheers!

![weiss_zbcThumb.jpg|110x60](upload://zGwaLeQdpTC5Lz1RSmXoBcXGnA3.jpeg)![weissRender1.jpg|1000x1600](upload://joDQ3aJfkKfG8ri3semQYLe4Afp.jpeg)![weissRender2.jpg|1100x1080](upload://xGHqJjoj3RpdGM1UOyonzckVkyR.jpeg)![weissRenderHead.jpg|1100x583](upload://tVobWL0cLhNCQudBAmGvP890ja3.jpeg)![weissWireframe.jpg|400x781](upload://p2aCJos5zty5sFCGfCIiJFxmAxX.jpeg)

Attachments

weissRender1.jpg

weissRender2.jpg

weissRenderHead.jpg

Wow! You never disappoint and this is no exception. Another fine piece of work. :+1: :+1:

woah. great game model. the way you expertly controlled the amount of polygon for the hair shows great skills. though the arm suffer from a lack of polygons, no?