Sculpted it with normal maps in mind, that is if ill bother to do that.
I like the model a lot, but as far as presentation goes it doesnt stand out because i think everyone has seen to many sculpts in T pose, If you have ZB3, its a short step to transpose into some more dynamic pose. I’d like to see one.
Great Model! How long did it take you? The only thing that I see that I would change, if it was one of mine; would be, the Hair it needs to be lifted out more… other than that… It’s great!
beautiful sculpt man. I’d like to see the mesh you’re going to be mapping the normals back onto. I’m also curious to know what package you’re putting him into as well as what you’re planning on doing with him. Should look stunning with the normals on it in action.
I think he needs some more work on the face. He has crows feet at his eyes and wrinkles here and there, but no pores. That would add a ton to his face.
Keep up the good work.
beautiful love this job 5 stars
great character i like the face adn detail on him overall.
I like the model and details
seems that everyone can sculpt now, looks awsome. would like to see a longer desciption maybe? also base mesh would be nice to see.
I’d like to ask, are the boots with sole - single mesh, or sole of the boots are separate mesh? The boots are from leather i suppose, the sole is rubber and without wrincles. Is it ok to make them single mesh or not?
awesome work. very nice sculpt.
You couldn’t be more wrong, there is a huge leap between being able to use Zbrush and actually producing something with quality and value that is recognised. Not forgetting having the skill to produce anatomically correct work.
Piotr - Looks great, get this exported and mapped. Has lots of character!
really great work man!!
Alex Oliver
great … very great model
What a great piece. I like how consistent your detail is around the whole character. The braided rope and his little knife holder are super cool.
How high do you go for poly count on a single piece? I would think you must have been pushing the limits as you were cramming so much detail into each piece.
Nice work.
-MFW
Unfortunatly its never a short step to make a good pose. It can take hours somtimes days to get it right if your not up on good anatomy, weighting, posture. Every major joint bend requires more sculpting. I asume its going to be rigged in which case it mite as well get posed then.
Very nice work dude. I like the cloths stuff a lot.
Do you texture it?