ZBrushCentral

Helspont Wip

I havent posted in a While. I started a model this week . It is helspont from Wildcats comic. I made all base cages in maya, I tried to keep base cages Lo. Comics make terrible ref it changes on every page. Meshes were flattened by Headus’s UVlayout. It is an awsome tool I highly recommed for all Z-brush users.Well what do you guys think so far? If you guys have any design feedback that would be great!! Cages will be rendered with mental ray.POST_FOR_Z1a.jpg Check out my sitehttp://www.artisticdaydreams.com

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Very nice model and I have always loved this character from the comics. Couple things I noticed: Head portion seems a tiny bit too big in relation to the body in the front perspective pic, but like you said comics are terrible ref’s. Smoke from the head seams a little too smooth, looks more like brain matter at the present time. Lastly the circle medallion on the chest should def. be higher poly for a render.

Looking GOOD though keep it up!!

Just an little update hands posed and some better picsHANDS3.jpg

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HEAD3.jpg

Killer stuff, man. Great modeling, and great subject too. Comics are very near and dear to me, so it’s great to see an awesome model like this done from a comic book character.

I do agree that the head is a bit too large. Also, the smoke shouldn’t be modeled, either use particles, or if it’s for a still, photoshop it in. It really distracts from the rest of the model.

Great anatomy, great use of a comic character, awesome modeling. Keep it up.

Coooolll! :wink:

I have been useing zbrush for a long time now and I have never had this problem. I work between maya and zbrush constantly. When I posed in maya and went back into zbrush I lost all detail sculpted to the hand. The mesh was only deformed at the elbow? Does any one no how to fix or do I just need to sculpt? Just wierd hope someone knows.

Metal! …please Finish it.

That’s so awesome. I loved Wildcats! As for your dilemma well… I’m stumped. I’d actually like to know how you where able to import from Maya back into the Ztool. For whatever reason, whenever I try it rearranges my vertex order. The results look like I stuck a hand grenade inside the model and blew inside out. I usually have to resort to using 3DSmax, even though I hate it (jk). Keep up the awesomeness.

sorry to hear about the problem you got. i use a similair workflow and never had this problem,

maybe try dividing the mesh to several object and see if you can locate the problem area, im not sure if that will solve it, just a thought

see if they work as blendshapes in maya just to test if they really are the same vertex count, though they should, maybe diffrent triangulation or something i dunno just guessing

good luck :]

looks great so far, looking forward to updates, sry can’t help you, try posting your problem in the appropriate forum you might get help

Its been Awhile I couldnt get around that last problem, so I just resculpted affected areas. almost ready for detailing. Hear are some quick lo rez renders. still a long way to go.WWW.ARTISTICDAYDREAMS.COMHEL3.jpg

when importing back into maya set

IMPORT > create multiple objects to [FALSE]

should do the trick…

I at work i recently had the same problem. there is an issue with maya and joint rotation when imported intp zb. most likely a scale issue. so i suggest u use cluster waits to pose the characters problem areas in order to avoid this. it rarely happens but it is a bummer when it does. i always export a displacement map mask out the good areas and reaply the map just in case to avoid reposing or sculpting. then again the second time u sculpt something it comes out better anyway. hope this helps
mm

This is really a great post to read. Thanks for sharing your whole workflow with references.

Wawaweewa :slight_smile: very nice. Great model I really love it :slight_smile: that’s all

Wow! Dude, I’ve not thought about Hellspont (or the WildC.A.T.S.) in ages. This is a great rendition of him. Almost as if Travis Charest took a stab at 3D Modeling! Keep it coming.

This is really a great post to read. Thanks for sharing your whole workflow with references.

excelent!!:+1: :+1: :+1: :+1:

nice model
5 stars from me

is that the michelangelo’s David?
the pose reminds me the statue, or some other classic statues.

I have been useing the david as pose ref loosely though