situation:
new sony vaio f series laptop running windows 7 with an intel i7 processer and 6 gigs ram. a cuda enabled nvidia graphics card with 1 gig dedicated and zbrush is acting all buggy on me…when I have a 3d mesh in edit mode for example and then try to use the transpose tool - it doesn’t tranpose but still sculpts into the mesh…also it can’t handle more than 2 sub tools at very low resolution before just resetting altogether and dropping the previously made subtools…:mad:
reinstalled and same problemas
anybody?
TMU intel processors act very bad with zbrush and need some tweaking to play right. However that may be untrue? What you can do is shutdown EVERY application you have running, then try running zbrush and see how it behaves. If you have any ram heavy applications running while trying to run zbrush that could be the problem?
thanks muddpitt - if this is true I would need to return my new computer for one w/o a tmu intel processor? :mad: ? thats so wrong !! has anyone else experienced this?
As i said pwduffy the whole intel thing may be untrue. Have you tried my suggestion about shutting down other app’s before running zbrush?
Your system should not have trouble with ZBrush. Have you adjusted the settings in the Preferences>Mem menu? If so, what are your values? It’s possible that you’ve handicapped ZBrush by doing something like kicking the Undo values up (which forces to ZBrush to always keep that many versions of the model in memory, no matter how badly the resources might be needed for something else).
Alternatively, have you installed any downloaded ZStartup items like plugins or materials?
Which release of ZBrush are you running?
thank you muddpitt and aurick for the guidance…
muddpitt: I did try that and it is now actually responding a little better, but it still won’t handle more than 3-4 subtools (just simple primitive tests) before just resetting back to one and discarding the others - like on the fourth, it forgets that its in transpose and instead wants to sculpt
aurick: I did a multithread test in prefs and it suggested I set it at 15 for my system so I did that. I haven’t altered anything else. I haven’t downloaded any of the plugins or materials etc.
I’m running the downloaded trial version of 3.1 … I’m hoping that purchasing a license for 3.5 will make everything all right.
just wanted to add - though I don’t consider myself an expert, I’ve been using zbrush for about 2 years on other computers for professional use - (i have version 3.5 at work - works like a dream on an older system (BOXX with xp professional, dual core amd opteron processor, 8 gig ram)) so I’m ruling out the noob factor, I really think it’s misbehaving…
thanks again for any guesses or suggestions
It very well could be the trial version? I’m a znoob but if pix. handles demos like every other company than I would imagine there would be limitations.
thanks muddpitt - hopefully it will all magically work when I get 3.5
aurick: I found this thread:
http://www.zbrushcentral.com/showthread.php?t=89836
could this be a possibility??
or I found another thread dealing with windows 7/zbrush 3.5:
http://www.zbrushcentral.com/showthread.php?t=79676
thanks
I just wanted to post that my ZBrush is working perfectly now because of this thread:
http://www.zbrushcentral.com/showthread.php?t=79676
"Browse to your 3.5 R3 folder. Right-click on ZBrush and choose Properties. Go to the Compatibility tab. At the bottom of that tab, turn on the Run as Administrator check box, then click Apply.
You’ll now be able to run ZBrush." --aurick
I right clicked on my desktop shortcut for 3.1 trial and did the same thing.
That fixed all the bugginess and now runs perfectly…thanks zcommunity and especially aurick for a masters wisdom. 