ZBrushCentral

help

i have done a model in maya,want to detail it in z-brush so as soon as i subdivide the model the polygon count increase…i want to know if we export this to maya for texturing then the polygon count is too high…to create textures in maya…what to do in this case?

Ok this is a basic principle of ZBrush. Within ZB you use millions of polygons that none of the big 3D packages can handle.

What to do you ask? Well you have to read a lot of tutorials and spend even more time with trial and error.

Basically the process works like this. You sculpt and texture your model in ZB.

After that you have to do a displacement and a normal map. Export all the maps out. Export an obj of your model at the lowest Subdiv. Bring all the bits and pieces into maya and setup your shaders - and hello - after a lot of fiddling with the settings your model will look more or less like you had it in ZB.

Another way is using the decimation Master plugin. It actually works really good, but i will mess up the geometry so this won’t work if you are planning to animate.

Hope this helps.

Dirk