Hi there. I’m (still!) relatively new to ZBrush and need some urgent advice for a project I’m working on.
I basically need to create a woman that looks like she is made of liquid mercury, very shiny and very reflective. The “RefelctedMap” material looks ideal, but how do control what is reflected in it? It seems as if the default is set to a kind of grand canyon type scene?
Any help would be GREATLY appreciated.
T
