So I have a super simple 4 legged noodle monster. When I press the ‘A’ key to preview it, i get a lot of warping and twisting around the hip region. Can anyone tell me how to make it go away?
Things I have tried:
Used classic mode in the adaptive skin box. This seems to build normal but super simple geometry without many errors. (but doesn’t look nearly as close to my zsphere model)
I’ve changed a bunch of the parameters around in here like density, twist etc…
PS the hip area isn’t symetrical like the front half. I individually posed them at the start and didn’t think this would be a big deal.
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