Can I use a dynamesh and morph it to this shape I already sculpted?
If yes, then how?
As you can see the geo no longer matches up on the 2 parts.
This is a hat that I originally created in Maya with 2 cylinders and half a sphere. The brim was a separate cylinder from the main part of the hat.
I thought I properly welded the verts and combined into one object. After remeshing in zbrush however I now see this gap. I filled in the opening that was on the inside of the brim so now the brim has a top and bottom but the main part of the hat just has one wall.
Thanks for your help.
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