Hi,
I’m a bit of a novice with ZBrush and ZMapper and would like to know why ZMapper produces normal maps (at least in my experience so far) which have a noticeable curvature in areas which should be flat.
Here is an example of a cylinder (the largest area). In the first image, the ZMapper version, there is an obvious gradient from deeper blue to teal, bottom to top. The gradient is in the Z direction, which physically is a straight edge in both my low and high poly versions and doesn’t have the curve suggested by the image:

The second image is the normal map produced using the default Normal Map exporter, using tangent and Adaptive settings, but not smoothUV. This is the result I was expecting, and the same as it appears in Zbrush 2 or using the NVidia filter in Photoshop.

I get the same results on flat surfaces, like a ‘metal’ sheet or a door, a suggested curve from one side to the other where none exists.
Can someone please explain this problem and let me know if there’s a solution or if I should just use the default mapper?
