Hey everyone
finished sculpt i was doin but have big problem with doing the projection in zmapper
i have my uv’s on my low poly and all but when i capture the mesh then get the low poly to make the normal map i get a giant version of im guessing my low poly an small of my high
never had this problem before
when im in the viewport if the 2 meshes are appended their the same scale but when i choose them as different tools i clearly see one is bigger then the other
please someone im stuck lol where the easy button when u need it
heres a pic to better discribe
