ZBrushCentral

help with zbrush and maya

Hello

-A did a model in maya and exported to zbrush .obj

-Imported to zbrush
-Subdivide 3 times
-Sculpted
-Delete subdivide ( to maintain same number of polygons)
-Open in maya .obj exported from zbrush, The model is diferent.

How i can keep the same model

thanks

Attachments

01.JPG

04.JPG

06.JPG