Hello
-Imported to zbrush
-Subdivide 3 times
-Sculpted
-Delete subdivide ( to maintain same number of polygons)
-Open in maya .obj exported from zbrush, The model is diferent.
How i can keep the same model
thanks
Attachments



Hello
-Imported to zbrush
-Subdivide 3 times
-Sculpted
-Delete subdivide ( to maintain same number of polygons)
-Open in maya .obj exported from zbrush, The model is diferent.
How i can keep the same model
thanks


