ZBrushCentral

help with zapplink please

im not sure if this is the rihgt sub-forum for ask this but this forum structure is almost so complicated as the zbrush itself!

so the trouble is this I was texturing the head :no problem,
but when I was to texture rest of the body: look It seems like some uv’s where asigned to more than a surface sector at the same time, I have no other explication for this, before the whole texturing proces I asigned uv’s using GUVtiles… :cry:
what can I do now!!! I waste the whole afternoon texturing the head! :cry:
Now am I suposed to re uv’s? or what?

Dibujo.JPG

Does your model have multiple subtools? In the PC version, all subtools share the same texture. For this reason, it’s usually easiest to work with polypaint, and then transfer to textures after you’re done painting.

thanks, but there’s no subtools. Anyway I started all over again and now that problem is no more.
But there is a new one, see below, new texturing over yet textured surface gets dirty:

face.JPG