Hi guys, I’m posting a thread here because I have a problem with uv maps in zbrush. So I hope that someone can help me. My problem is that whenever I try to import uv maps in zbrush. And then I try to get new from polypaint into the imported uv map and then clone texture. I get this low resolution texture that looks well… pixelated. I don’t know why I get this, when I want high resolution from the high subdivision. I will attach the uv image with the error I get. I don’t know f I’m doing it correctly.
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