Hey guys, I am a newbie and this is my first visit here.
AND I have a huge problem.
I started to sculpt a dragon (and it looks awesome btw) with sculptris, and then I hit the GoZ button and successfully exported it to Zbrush - I found out that it got a total of 6,178,752 polys on it’s lowest subdivision. But when I use the “UV Map” button and then click " create ->> GUVtiles" (with resolution 2048) it tells my that it will take 8+ facking hours to UV map this ****.
And I got a pretty good computer too!
So seriously, do I really have to wait that long for it to UV map? Is it normal?
Is it maybe because I don’t have any subtools on my models or?
I have also tried with UV master, but when I click on “Unwrap” it tells me that it don’t got enough memory to unwrap, and that I should split my model into more subtools.
Now am I missing something here? Do I need to buy a facking 20,000$ industry computer just to UV map a completely normal model or am I REALLY missing something here?
Please help & thank you