ZBrushCentral

Help with UV mapping for a newbie

Hello everyone!

I am new to ZBrush and this is my first project using it and my first post. It’s great but I’m pretty stuck on how to create a nice looking UV map with good seams for my skull model that I have modeled, sculpted and painted. (See images)

lat_view.jpg

Does anyone have any tips or tricks on how to move a seam away from an area? This is driving me nuts and I know that it’s probably just some step or button click that I’m missing. If any additional information is needed I’m happy to provide it.

Thank you very much for any assistance! :slight_smile:

Attachments

ant_view.jpg

inf_view.jpg

screen.jpg

For the control painting working or not, it’s related to you topology. As mentioned in the documentation, the control painting can’t work when your model have tunnels or holes (and it seems that your models have several of them :))
I advise you to create polygroups to avoid these holes and try again with the control painting.

BTW, 800k polys is a base mesh with a lot of polys (why your last screenshot show a very low polymesh ?), then create polygroups can take time. Don’t forget that you can create polygroups from masking or polypainting!

And nice skull! :+1:

Did you watch all the UV Master tutorials in ZClassroom?

Totyo - Thank you for the suggestions I will give the polygroup one a shot. The low poly count model in the last figure is only to show how I was creating the UV map and to show where the seam ran on it.

zber2 - Thank you for the suggestion but yes, I already watched all of the UV master tutorials in the ZClassroom. I thought that I was doing it correctly as the tutorial shows but I just cannot get the seams to move away from the anterior face of the skull. Totyo said, “As mentioned in the documentation, the control painting can’t work when your model have tunnels or holes…” I must have missed this in the lit. but will try various configurations of polygroups that are focused around the holes. Do you think that this will solve the issue? Do you have any other suggestions?