Hello everyone,
First of all it should be said that I’m a complete novice at any kind of sculpting, let alone 3D. I’ve only been using zBrush for a few days (birthday gift from my rather rich mother) so it’s no wonder I’ve run into a few snags. For the last few days I’ve been doing nothing but watching the zClassroom videos and tutorials on youtube, and so far they’ve been very useful.
However, here is my problem: Today I started the rather ambitious project of modeling a full figure. After getting something I liked with the zsketch thing I started sculpting and noticed these difficult spiderweb-type patterns emerging in the verts (see picture 1). They’d persist under a clay brush and explode if smoothed or over-worked.
After a few more hours on the internet I think it’s a topology problem, so I set about retopologising it (also picture 1, on the chest). However, after doing so, the preview shows the new topology to be much the same. (see picture 2). Or is it better?
As I said, I’m a complete novice. At this stage I’d like to continue sculpting but those spiderweb areas are proving very difficult to work with. Any help would be greatly appreciated.
Thanks in advance, guys.
P.s. Side note, I’m not even sure what retopologising does or why it is so important, only that it is. I don’t like being ignorant so if anyone could tell me more I’d really appreciate it. 
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