Hi everyone, I’m trying to model a carbon-fiber like corset with Maya and Zbrush, but I can’t get the tilable texture working, either I get problems with the seams, or some weird distortion of the texture.
I think that this might be a problem already treated in this forum, but I’m still searching for an answer so please … give it a look.
OK now, here is the problem, I do the uv layout in Maya using GoZ and get what it looks to me a good result
[attach=248083]maya1.jpg[/attach]
[attach=248085]maya2.jpg[/attach]
But when I go back in Zbrush the texture looks wrong
[attach=248086]Z2.jpg[/attach]
[attach=248087]Z1.jpg[/attach]
I’m trying everything to get a nice tile over the model but without results, and this was the best reasult I got.
I tryed the UVtile solution under Zbrush but it messes with the orientation.
Any idea how to ?
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