got a couple of issues that need resolving:
- i get a coloured line going straight across my texture whenever i create it that is not in the polypaint and there are no stray UVs to cause this…
[
] - struggling to get the same detail in zbrush back in Maya using the disp and norm maps…I create disp map at subd 3 and norm from 4above.
I use the settings zbrush recommends for alpha gain, but I’m not capturing that detail, everything is still quite smooth and rounded…using mental ray and subd proxy node and tested with high render settings…and using UV maps generated in zbrush with each tool have a 1k texture so enough res…
Hope can get some feedback on this
Thanks