ZBrushCentral

help with texturing and rendering troubles

got a couple of issues that need resolving:

  1. i get a coloured line going straight across my texture whenever i create it that is not in the polypaint and there are no stray UVs to cause this…
    [v2_torso_13-TM.JPG]
  2. struggling to get the same detail in zbrush back in Maya using the disp and norm maps…I create disp map at subd 3 and norm from 4above.
    I use the settings zbrush recommends for alpha gain, but I’m not capturing that detail, everything is still quite smooth and rounded…using mental ray and subd proxy node and tested with high render settings…and using UV maps generated in zbrush with each tool have a 1k texture so enough res…



    Hope can get some feedback on this



    Thanks

The colored line across your map is from the seam overpaint in Zbrush. Your UV’s are too close to the boundary of the map. Simply move in that one section on your map to the right (+x) a bit and that should fix that problem.

I can’t help with issue 2 as I don’t use Maya and you seam to be having trouble with the Maya Mentalray settings.