Am having a problem getting a clean grab from poly paint! I have a head subdivided six times and when I grab a new from poly paint! I get pixilation on fine detail what am I doing wrong!
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Am having a problem getting a clean grab from poly paint! I have a head subdivided six times and when I grab a new from poly paint! I get pixilation on fine detail what am I doing wrong!


How big is your texture sheet? What do your UVs look like?
Hi, thanks for response, the sheet was 2048 but it looks like not enough pixel’s for the amount of detail, am making a new uv map, I think that will do it , I tore the head of one of my models from a low poly , and put it on its own sheet, should have paid more attention, wasted a lot of space, Thanks DJ
Stretched UV’s can cause that issue. It’s a good idea to check and fix the topology on the way.