Its an issue most likely to do with exporting your original mesh from zbrush that has good uv’s.
In your export settings in ZB you might have turned on “mrg” (merge uv cords)
If you have this turned off and export. . the models uv’s will get screwed up. it might be the other way around.
Just play with this and see what happens.
Also… re import your original obj file in at base mesh level before and see if that fixes it. doing this can sometimes fix it … or stuff it further.
A lot of the time I have to bring in the original clean mesh obj i started with before zb corrupts it.
Also… Open your obj you use in 3D Coat !!! and display UV … This program is EXCELLENT for displaying what your UV’s currently look like.
Hope this helps.
Write me back if you solve or dont solve this.
Glad to help… i hope