Hi everybody. I am currently working on my degree project and zbrush is becoming a substantial part of my workflow. I have a question concerning subtool export from zbrush into Maya and how that will affect animation on a character. After modeling and texturing a character along with clothing and armor in zbrush, would I export everything as a group or would I use subtool master to combine everything into one object? Furthermore, after importing into Maya and rigging, do I have to paint weights on the character and accessories separately, or as a whole? Would there be texture issues? Pretty lengthy, but I really need help in this area as time is of the essence and I want to be aware of any issues. I would appreciate all the help I can get. Thanks!
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IMO…
You should be exporting the different subtools as different OBJs to be used in maya…( for a game character you might end up combining the different subtools)
If you have already done the uvs for the subtools there shouldnt be any uv issues…
For painting weights i believe that the amount of work will be the same if you combine all the subtools or keep them as different objects…
Hope this helps…
Thanks for your help guys 
Thanks 