ZBrushCentral

Help with Subtools...

Hi everybody. I am currently working on my degree project and zbrush is becoming a substantial part of my workflow. I have a question concerning subtool export from zbrush into Maya and how that will affect animation on a character. After modeling and texturing a character along with clothing and armor in zbrush, would I export everything as a group or would I use subtool master to combine everything into one object? Furthermore, after importing into Maya and rigging, do I have to paint weights on the character and accessories separately, or as a whole? Would there be texture issues? Pretty lengthy, but I really need help in this area as time is of the essence and I want to be aware of any issues. I would appreciate all the help I can get. Thanks!
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IMO…
You should be exporting the different subtools as different OBJs to be used in maya…( for a game character you might end up combining the different subtools)
If you have already done the uvs for the subtools there shouldnt be any uv issues…
For painting weights i believe that the amount of work will be the same if you combine all the subtools or keep them as different objects…
Hope this helps…:smiley:

Thanks for your help guys :slight_smile:

Thanks :slight_smile: