help with - Remesh All
Looking for a more clear steps on “adding and Subtracting 3D shapes”
Here are a few things I could not get to work:
:b4: Primitives would not work with Transpose
:b4: Primitives converted to PolyMesh3d worked with Transpose, but would not Add Or subtrat from the RemeshAll
:qu: do all subtools need to be 512 / polish 1 or just the first tool?
http://www.pixologic.com/docs/index.php/Joseph_Drust
"To start, pull in a standard Cube3D primitive and turn it into a Polymesh. Once the Cube is a Polymesh start appending other simple3D objects to generate subtraction and addition elements to the starting Cube. (Using Transpose to move the objects into place.) "