I was thinking normal maps make meshes look smoother like they where
sub divided with a high polycount even thou they have a low polycount.
I modeled the mesh in C4D basic 9 polycount 1400. then I exported to zBrush.razed the polycount to 5.734 million.
I made a normal map in zBrush.
In Poser Pro 14,DAZ Studio 4.8 ,Blender 2.75a .they look like #3 so I know I am doing some thing wrong
I just don’t know what I’m doing wrong.
But I want #3 to look like #4 with a polycount of 1400 and a normal map.
So how do I do this ? Thanks
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