ZBrushCentral

Help with low poly mesh texturing

Hey, guys. This is my very first post after lurking here for about 3 months. I’m currently working on a low poly model which has a healthy amount of chain-mail in it.

I’ve found the alpha for it, and I’ve tried various methods to apply it to the mesh. But I’ve met with problems, mostly inconsistency with the chain lining as shown below. It was done using Wrap Mode with Layer brush via DragRect. The alpha is 512x512 and tileable.

chain.jpg

Is there a way to solve this? Or is there a better way to do it?

You might try using the alpha as a stencil, which can be set to tile and also have wrap mode activated to help it conform to the mesh. You can then sculpt through the alpha.

Thank you so much! That made my life so much easier :slight_smile: