ZBrushCentral

Help with Geometry levels

I am sculpting a figure for use as a low res character in a game. I started with a low res mesh (done in Carrara), loaded this into ZB4 and increased the divisions a few times to do a rough sketch of the character which I saved and also produced a normal map of the difference between my sculpt and the base mesh - so far so good (although I would class my self as a newbie when it comes to ZB).

Today I loaded the ZTool that I saved at the stage the I had got to previously, increased the divisions one more time and refined the look of my character. However when I came to outputting a normal map, I realised that now the lowest level of divisions was the previous highest level, and the UV map had been lost. There was therefore no way to output a normal map from this that I could apply to my low-poly original mesh.

Has anyone else had a similar issue, and is there a way to match the first model / Ztool (which still has all the sub-levels when I load it) to the newer model which has lost its previous sublevels? Help!

Import your original model and append it to the detailed one as a SubTool. Divide it to have the same number of polys as the detailed version does at its highest level.

Now simply make sure that Zadd and Rgb are active in the Draw palette, then use Tool>SubTool>Project All to copy the details.

Many thanks - this worked a treat! I knew that there must be a way, this has saved a lot of rework, thank you.