Hey you guys, I am still on the fence between mudbox and zbrush. For some reason sculpting I find feels nicer in zbrush? Dont know why…but I am in a quandry as to make this model from a reference photo and it being my first model I am eager jump into zbrush and start having fun…I would like to model out this old picture frame:
I model out a rectangular cube in maya import as obj - but when I step up in sub d levels it obviously goes into a pebble shape…
And when I try to use image plane…,I try to take the opacity down, but the model remains fairly dark so I cant really see all of that lovely detail…
Can anyone suggest some workflow advice…I am competely new to zbrush and I just want to get started. No better way to learn…Thanks!

