Hey guys,
Thanks for any help you can give me.
I’m trying to make model for a game for the first time. I’m starting in Zbrush, creating a low-poly base mesh. Then I’ll subdivide and add details. After that, I’ll create my maps and UVs with the relevant plugins. Finally, I’ll export the model at the lowest subdivision level as a .obj.
Is this the correct/best workflow? When I divide, do I have to do so with smoothing turned off, or does it matter?
Do I still have to flip my UV map in Paint, or has this been resolved?
Thanks so much!