ZBrushCentral

Help with divide!

Hy! (yeah i-m a beginner)

I did 3d low poly head in 3ds max, i imorted it to zbrush 3,5. First everything looks nice, but when i increase the resolution, then some of the parts go missing.

This is my first head model that i have done.
Are the settings off or just the model is so poorly done.

Untitled-1.jpg

Attachments

Untitled-2.jpg

It looks like you have a lot of unweld vertices in the source model. On the Import tab of the Tool pallet, make sure “Mrg” is on and maybe set “Weld” to a small number to clean these up on import so you have an unbroken mesh.

-K

That was it, Thanx :wink: