Hi! I am pretty new to Zbrush, and I’ve been having some issues with both my topology and the UV master.
I have created clothing from a model extract and then some shoes and a belt from . To prep my model for the uvmaster I zremeshed it with these settings: To get a new and even topology and after that I went to the Uvmaster> work on clone., and then unwraped the model.
The model is all the subtools merged into one (the cloth,shoes, belt etc)
What happens is it won’t stop loading, I have tried to wait it out but it took over 6 hours and then nothing had happened (there were no UV:s at all afterwards)
So I tried to unwrap the subtools one by one instead which seemed to work sometimes but not other times., that was when I noticed how weird the unflattened Uvs became.
This is the cloth I made and the flattened Uvs to show you what it looks like:
Why does the Uvs look so weird? I have zremeshed the cloth so it should be an even topology. I am very confused.
I have also tried Uv master > enable control painting. To make the Uvs better but no luck.
Aswell as mesh integrity > check mesh integrity (it showed no faults).
I have tried to uvmaster with polygroups and without polygroups, it doesn’t seem to make a difference with my problems.
How can I fix the topology of my models so as to not have this problem in the future?
And what can I do to fix the Uv master so it works properly?
Very thankful for anwers!
(sorry, english isn’t my native language)
Specs:
processor: [AMD Ryzen 5 3600 Processor - 6 cores / 12 threads / 3.6GHz (4.2 GHz Turbo)]
graphic card: [ASUS GeForce RTX 2060 6GB DUAL EVO]
memory: [HyperX Fury RGB 16GB (2x8GB) / 3200MHz / DDR4 / CL16]
harddrive: [Kingston A2000 1TB M.2 NVME]
motherboard: [ASUS ROG STRIX B450-F GAMING]