Make this in your 3dappz. Just model it there, with the modeling tools you have.
In ZB you can play with Move tool, but its pretty big madness.
Add more detail also. In my experience those type of “hard surface” objects are better to be modeled in your 3d app, with a lot of detail (on the edges that need to keep their hardnes), so after you model it you can retopo and get it perfect.
Aways a good workflow is not to think about topology, basemeshes, UVs and etc.
First model it whatever you feel confortable, model it in ZB and then retopo… and if needed do some finishing modeling/detailing.
If you ask me how to model it in Cinema, i dont know how to work with this program so probably look for some tutorials to see what modeling tools and workflow this program has…