ZBrushCentral

Help with a head (hair) graphic problem

Hi!

i have one problem, and maybe someone know how to help me, i worked for long time in a model (i wanted that will be my first serius project, and use it as portfolio), but seems that have a problem, maybe i used too many poligons without use HD subdivision (i hope not, because otherways i don’t know how to fix it), but seems that i have kind of graphic problem, but i think is better one sample:

[![error.jpg|1200x726](upload://9YzV2lfArdWjl8aCyBJfnaZUT1d.jpeg)]

at the top part of the head, and in the bear seems that dissapear some little polligons.

Someone know why it happens? someone (crossing fingers) know how to fix it?

Thanks!

no one can help me? please

it’s probably a material issue, select M only, and the flat color material and do a fill.

secondly, 8mil polys for what you have there is ridiculous, you could easily achive the same with even 1mil. also all the hairs in the world aren’t going to hide all the anatomy you still need to learn, not trying to be harsh, but you’re just going about things the wrong way.

I allready tried with diferent materials, and nothing, the only way that disapear is smoothing the surface, yes i don’t have the basics of anatomy i had to learn for myself and i don’t know anybody that could helpme. Anyway i will continue triing, thanks.