Good evening guys, how are you?
Well, my name is Vinicius, I am new to the 3D world, a few weeks ago having had a certain “blocking”. What do you mean?
I do not know how to follow in order to make a render of my characters sculpted in ZBrush, some told me to do retopology, ok, searched the internet and found many tutorials about it, cool, but what’s the point to see many tutorials of the same thing and do not know what’s retopology and what it does?
Looking on the internet I found some videos talking about using the UV master to extract the meshes, and then I saw some guys using the plugin GoZ, which soon researching and testing also seen generating some defects and that is not the process that I’ve seen most doing in timelapses.
And then what to do? Apply in other software?
I don’t know what’s the right way to follow , the right steps beyond sculpting to get a nice render as I see here.
Sorry if I’m being a bit ignorant, but I’m really need this “step by step” if it’s possible. To get out of this “blocking” and be able to develop myself and share some of my sculptures in a good render.
Thank you guys and sorry again