So I have a basic small cave modeled in maya. When I import it into z-brush it doesn’t allow me to sculpt on the side, but on the outside of it? A better example might be, image a sphere, cut in half. I want to sculpt and create my scene on the inside of it, but when I bring it into zbrush I can only sculpt on the outside.
Can anyone give me some suggestions on how to fix/re-approach this?