Hi guys I’m a traditional guy coming over to zbrush and still struggling with the technical end of it. I’ve just finished my Axe project and sent it to keyshot for some cool photos. However I want to add UV maps to it so I can work on texturing it and bringing it into unreal engine.
Basically it’s composed of around 33 subtools. Cloth straps, wooden bits and ofcourse the metal blade. First i grouped them all by material (all wood bits together, all cloth together) so i could assign materials in keyshot, Then finally i combined it all into one subtool before exporting.
I am having trouble figuring out how to use UV master on my finished axe now because it simply freezes when i select “UNWRAP ALL”.
I also tried using the “split all” option, to go back to individual subtools before using unwrap all but same result. do i need to take each object down the the lowest subdivision level before using this feature?
Thank you for your help
Attachments

