ZBrushCentral

HELP! Tileable Textures - Seams!

Hi guys bit stuck at the moment.

I am trying to make some nice tileable textures in zbrush but keep coming unstuck when i bring my texture back into Photoshop and notice a seam when i check the tile via offset.

So; how do i get rid of this? is there something in my process am not doing.

I am using the latest zbrush 4 fully licensed;

The process

  1. Tileable displacement map
  2. applied to polyplane (poly mesh 3d) 6 subdivisions.
  3. Import texture (bmp)clone into texture map.
  4. mask settings click mask by intensity.
  5. In deformation > offset click on z axis click off x and y
  6. type in -1 into the offset dialogue box
  7. damnnn, nice texture
  8. render
  9. document export bmp or psd
  10. photoshop

So what am I failing to pick up on? This is really frustrating as the workflow is pretty quick but with these seams it just falls down.

Help!

You guys will have the answers, thanks in advance

I wonder if Marcus’ seamless texture plug-in will help you out…
http://www.zbrushcentral.com/showpost.php?p=848052