Hi Forum,
My name is Ben and I am currently enrolled on a Computer Games Design course at Staffordshire University. I am currently working on my Dissertation and am investigating the differences in workflows and industry pipelines for texturing a 3D modelled environment for CGI film in comparison to Games.
If anyone could help me out by providing insight into the CGI film industry pipeline for texturing, it would be much appreciated. The things I need educating on are texture resolutions; render resolutions; shaders/maps used; software used; and how UVW unwrapping is approached. Any additional details would also be much appreciated.
Thanks in advance to anyone who takes the time to assist me.
