ZBrushCentral

Help! texture pixelation problem

I am facing a problem in ZBrush 4. I import a low poly model in ZBrush for texturing. Then i raise the subdivision level of that model to 4 or 5 times. After that i import an image to spotlight. It looks good so far. But when i start to paint
(project) it on the model, it looks pixelated. I dont know what to do, can anyone please help?

Thanks in advance.

is the pixilation there when its rendered? also provide some pics then we could help more… :wink:

Sounds like you don’t have the mesh density to support the pixel density of the image you’re using.