Hey guys,
I’ve taken a bunch of tutorials and am trying hard to learn the ins and outs of this stuff. I’m having a real pain of a time finding a decent guide on this though. I subscribe to digital tutors but they want me to export to maya or 3DS and basically manually retopo everything. I really don’t want to do that.
I have this sculpt, it’s as high of a detail as I’m going to get/do right now. I want to export this and see how it looks in Unreal Engine.
As you can see from the screenshot, the highest subD has some weird poly stretching and bad topology. z-remesher doesn’t keep any real detail. The crease-curve brush just crashes zbrush if I try it out for too long. I then tried UV Master, which just gives an “an error has occured[sic]” ! but not telling me why. So **** it, I decimate master this thing, and then UV master, and that seems to work. I then created a displacement map but the intensity was too high and I couldn’t undo anything so I got fed up, as always, and closed zbrush and had a cigarette.
I’ve googled guides for taking a high res sculpt to a game ready model, but I can’t find anything decent about this at all. I know I’m just missing something, but it’s hard to google something that you don’t know about. I was really hoping someone could help point me in the right direction!
Too bad one of my first real posts was this and not some awesome model