ZBrushCentral

Help surface noise ,4096 .tif ?

Using zBrush 4R6 & I’m Making displacement maps for other app’s
When I click the surface noise “Apply To Mesh” it swells the hole mesh.
how do ya keep it from swelling the hole mesh ?

And in Displacement Maps when I click “Create and Export Map”
it saves the .tif as 2048x2048
How do you get it to save the .tif size to a 4096x4096 ?

Thanks

Attachments

z001.jpg

Mask by noise
inflate in the negative. (probably have to invert your mask as well)

tool.UV for your texture size.

For your displacement map to export at 4096, your UV map also needs to be 4096.

Thanks a lot bete_channel & dillster

Attachments

z006.jpg