Using zBrush 4R6 & I’m Making displacement maps for other app’s
When I click the surface noise “Apply To Mesh” it swells the hole mesh.
how do ya keep it from swelling the hole mesh ?
And in Displacement Maps when I click “Create and Export Map”
it saves the .tif as 2048x2048
How do you get it to save the .tif size to a 4096x4096 ?
Thanks
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