ZBrushCentral

Help! Resizing a Mesh changes Displacement Effect

Hey all you ZBrush Pro’s, Please Help me sort out this Problem :cry:

here is my workflow:

-Sculpt in ZBrush.
-Retoplogy
-Export Level 1 to OBJ.
-Create UV’s in 3DsMax.
-Import UV’s back into Level 1 Mesh in ZBrush.
-Paint Basic Texture.
-Create Displacement Maps.
-Export Level 1 Mesh, and Displacement & Texture Maps

Now, If I were to resize the Mesh in 3dsmax, the displacement would render wrong.

so, how do Correct the Size in ZBrush on a Tool with Multiple Subtools?
Resizing and re-positioning each and every subtool takes a long time :confused:

Is it my workflow? please help

anyone? please?

I made a lot of models in Zbrush but I can’t resize them to scale in 3dsmax :cry:

does nobody know how to do this???

Use SubTool Master. It’s available from the Download Center.