Hey all you ZBrush Pro’s, Please Help me sort out this Problem 
here is my workflow:
-Sculpt in ZBrush.
-Retoplogy
-Export Level 1 to OBJ.
-Create UV’s in 3DsMax.
-Import UV’s back into Level 1 Mesh in ZBrush.
-Paint Basic Texture.
-Create Displacement Maps.
-Export Level 1 Mesh, and Displacement & Texture Maps
Now, If I were to resize the Mesh in 3dsmax, the displacement would render wrong.
so, how do Correct the Size in ZBrush on a Tool with Multiple Subtools?
Resizing and re-positioning each and every subtool takes a long time 
Is it my workflow? please help