Hi, I’ve been using zBrush for a month now and have totally fallen in love with it,
outstanding work you developers by the way.
If possible I’d like to request an improvement for relief artists like myself (assuming I haven’t missed this already).
In zBrush I enjoy working on a flat plane and building relief concepts.
If I have a design made in Photoshop and import the texture to spotlight is there a way to scale the spotlight texture in conjunction with the plane being sculpted? When sculpting I enjoy zooming in and out (like most of you) to get a better understanding of my work, but the spotlight stays static and does not move unless I rescale it.
Is there a way to pin the spotlight to the scaling/zoom parameters of the 3D object so I don’t have to constantly adjust my texture? I tried projection master but it won’t transfer the texture details like spotlight does.
Appreciate any help in this matter…I’m new to zBrush
so it might be something I haven’t discovered yet.