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Help pls! - Problem with UV Masterv

Hi Guys, Ive learned recently to use the UV Master but Im having some problems with it. In the first image below there is a part of a project Im working on, in the second and third image are respectively its polygroup subdivisions, which Ive used to make the UV Map represented on the forth image, and the control paint I`ve used to make the UV, but the problem shows up on the fifth image in which appears the sculpting with UVs crated and a check texture map applied to it, but, as you can see, the side areas indicated with the red arrows had not been applied with a texture. The sixth image shows where, in the flatten UV, that part went, and you can notice that it almost disappears! The seventh image shows in a zoom where that part went. It was shrunk in that tiny little piece there!

Anybody could help me solve this problem or have any clue why that happened?

Attachments

Untitled-1.jpg

IMHO this is a pretty high polycount for Unwrap. You maybe can try to ZRemesh and preoyect back the details in a higher subdivisions

This occasionally happens with me. I find you can usually get different results by clicking makepolymesh3d first an UV’ing that. Alternatively, make an adjustment to the affected polygroup, or follow up with another UVMaster unwrap (this time set to preserve existing UV seams).

First of all thanks fou your replies!

][-][4Z4R][)): I Took your advice and was able to revert some of the process I`ve made and got a model with 38,143 active points, but I still have the same problem. Do you think its still too much points?

Obs: For some unknown reason I cIouldnt dynamesh the helmet without loosing my polygroups… I don`t know if its some kind of bug or anything, but even with the button “Freeze Groups” activated on the Zremesher I

still loose al my polygroups after zremeshing it. Any idea of what might be happening?

Cryrid: I took you advice too and the UV got a little better. but still have some flaws. Take a look at the image below.

And by when you say “make an adjustment to the affected polygroup” what kid of adjustments you mean?

Obs: The seams are still the same I showed before.

Mascara 8.jpg

Basically anything to try and get it to read as a different polygroup (such as creating a new polygroup or splitting it into multiple)