Hi Guys, I am a little news to ZBrush, i have sculpted a female. Constructed the UVs in 3DS Max. While Exporting the Displacement maps and or normal, AO, anything really… I am getting Faceted Maps. Smooth UV’s all over is turned on. Any idea? Below images you can kinda see the problem i am running into.
Thank you Kindly.
Gamma
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