Hi
Maybe my question is a little bit off topic, but lot of you guys works with ao maps normal maps , maya… I’ve just created ao map from Zbrush high res. sculpt, and I’m trying to assign it to the blinn shader in maya,{ normal map works fine} but when I’m loding it to the color channel it automatically assign it to the transparency channel. I went to the hypershade to break connection between outTransparency{outputs} and transparency{inputs} but nothing happens and mesh with ao and nmap on it looks just transparent on the edges. If anyone could help me please.<?xml:namespace prefix = o ns = “urn:schemas-microsoft-com
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Many thanks for help