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Help Please: GoZ is not converting textures to Maya properly.

Can someone please help me with this problem.
GoZ is not converting textures to Maya properly, is this a known issue or is there a solution ?

I have sculpted a head and textured it. I made Texture, Displacement and Normal maps, then I ran GoZ to take it into Maya. The object translates ok and I can see a shade tree has been made.
The normal map looks ok but the texture and Displacement maps don’t look right, basically they look blank even though a image file was created.
I have set the UV maps to be 2048 so I should have enough resolution.

Yes I am rendering with Mental Ray.

I hope someone can shed some light on this problem for me.

Thanks in advance.

Are you using the version of GoZ that shipped with ZBrush or have you updated to the most current version? The update is available from the Download Center.