Can someone please help me with this problem.
GoZ is not converting textures to Maya properly, is this a known issue or is there a solution ?
I have sculpted a head and textured it. I made Texture, Displacement and Normal maps, then I ran GoZ to take it into Maya. The object translates ok and I can see a shade tree has been made.
The normal map looks ok but the texture and Displacement maps don’t look right, basically they look blank even though a image file was created.
I have set the UV maps to be 2048 so I should have enough resolution.
Yes I am rendering with Mental Ray.
I hope someone can shed some light on this problem for me.
Thanks in advance.