Hi everyone,
I’m posting this message because I’m an animator looking for a job, and to earn a little money I accepted a character modeling mission. Unfortunately, I’m not a Zbrush pro!
So here is my problem: I modeled the body of the caracter from a sphere, and then to have the arms come off the body, I added Zspheres. I merged the meshes, but now I have this ugly line on the shoulders that I have to erase in order to complete the modeling (and be payed, at last).
I’ve searched on the internet but couldn’t find any post or tutorial that would help me.
I precise that if I import the character’s OBJ in Maya, the arms and body are 2 different objects, whereas there are one in Zbrush.
Many thanks in advance for your help, I can’t wait to get rid of this mission.
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