ZBrushCentral

Help on how to get symetry on when half body part is visible.

Hello, I got a problem. I realize that when you only make eg. left arm visible and the rest is hidden. When you sculpt or make changes with the left hand. The right hand which are hidden/invisible is not effected by the symmetry and is not identical when I unhidden it.

I know one solution is to use smart resyms to the hand but is there a way that I can still make the right hand effected by the symmetry when it is hidden?

Why wouldn’t you just use smart resym? It takes 2 button clicks.

Mask off half the character and leave the side you want to change unmasked. Deformation -> Smart Resym and you’re done.

The short answer is no. When polygons are invisible they are as good as masked. Symmetry is not preserved, and it must be re-established by some sort of re-sym method if desired.

I know, but would it be nice if the symmetry works for the other hidden hand. Sometimes I just want to speed up the viewport by only making certain part visible like the left hand and work on it and knowing the right hand which is hidden is also being modified becoz of the symmetry is on.

I know it is not a big deal to shorten those 2 step but there are cases where the smart resyms did a bad job at resymmetry it.

If thats the case then I have no choice but to keep using the smart resyms method. But it would make my life much more easier if zbrush had the ability like how i describe on top. Especially when sculpting the close joint leg area near the groin.

Yes, I agree it would make your life easier, and mine too, I’ve had bad results from resymmetry in the past too. I don’t know what pixologic has up their sleeves in development, so I can’t comment on that. I responded to a question, “Does this work?” With an answer about how things are right now. If you want me to respond to a feature request, I can say, yeah, that would be cool. Not my top priority, but cool.

Now, to make resym work better you can try starting by doing it at the lowest subdivision level. And then go up a level and apply it again, and so on to the top. Also, before hiding polygons to do work give yourself a little insurance by storing a morph target so that you have something to paint back in on any areas that get really messed up.

Thanks Wildsketch for the tips. If I do face it again which will be soon, I’ll make sure to do the step you suggested. Zbrush could be a little destructive at times but not without precaution, prevention and solution for us to keep in mind. There is always a way or technique to solve it.
Thats why I ask the question in the 1st place. Now I not just know the solution but I also learn a few tips and tricks to avoid bad things happen when in the Zbrush fun land of sculpting.:smiley:

Thanks guys.